v1.1.4
PatchLatestFixed
- Jammed weapons actually jam now. A jam was announced on screen but the weapon kept firing normally, so jamming had no effect on gameplay at all.
- Printed weapons wear out at the right rate. Durability counted every frame the trigger was held rather than shots actually fired, so a printed weapon degraded far faster than the shot counts in your config — a burst could register dozens of "shots" from a handful of rounds. Both durability and the jam roll now count real rounds fired.
- The 3D printer's built-in screen works again. The page that draws the printer's on-prop display was missing from the download, leaving the screen blank on every printer. It now shows the idle, blueprint-loaded and printing-progress states as intended.
Changed
- The weapon bench item was renamed from
weapon_benchtoweaponbench. Some inventories reject item names starting withweapon_, which stopped the bench working on those servers entirely. Its icon was renamed to match (itemimages/weaponbench.png). - The printer manual now reads the item names from your config instead of assuming the defaults, so renaming any of the printer, bench, table, USB or filament items keeps the manual working.
Documentation
- Corrected
weapon_benchtoweaponbenchthroughoutdocs/CONFIGURATION.md,docs/FEATURES.mdanddocs/INSTALLATION.md, and the admin command permission column indocs/ADMIN.mdnow reads "Admin" rather than naming a per-command permission that is no longer used.
Migration Guide
- Rename the bench item in your inventory. In your framework's item list, change
weapon_benchtoweaponbench(keep the label, weight and other properties as they are). Any bench items players are already holding will need to be re-issued. - Re-copy the
itemimages/folder into your inventory's image directory so the renamed icon is picked up. - If you set
Config.BenchItemto your own item name, no change is needed.