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© 2026 Oxide Studios. Infrastructure for Roleplay.

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Premium FiveM resources built for performance, reliability, and developer experience.

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OXIDE CARPLAY | Advanced Music Player
Framework Agnostic

OXIDE CARPLAY | Advanced Music Player

OverviewOxide CarPlay is an in-vehicle entertainment and navigation system that brings a sleek CarPlay-style interface into any vehicle. Players can press a configurable keybind to open a modern dashboard where they can paste YouTube URLs, manage queues and playlists, and view a tiled navigation map with nearby points of interest. Music is broadcast through 3D positional audio, allowing nearby players to hear songs coming from passing vehicles with realistic distance falloff and window-based muffling.An optional jailbreak progression system adds an immersive gameplay layer. Players can use a USB item to initiate a hacking sequence and complete a circuit-trace minigame to unlock hidden map locations and additional navigation features. With synchronized passenger playback, realistic vehicle audio behavior, and persistent playlist storage, Oxide CarPlay turns every car into a social music hub.FeaturesYouTube Music Playback — Paste any YouTube URL to instantly stream music inside the vehicle. Metadata such as title and thumbnail are automatically fetched using noembed with Piped and Invidious API fallbacks.3D Positional Vehicle Audio — Powered by xsound, music plays as true positional audio. Nearby players hear songs from passing vehicles with distance-based volume falloff, speed-based range scaling, and muffled audio when windows are closed.Queue Management — Add up to 20 tracks to a queue with controls for adding, removing, reordering, and starting playback from any track. Songs automatically advance when the current track ends.Playlist System — Save, load, rename, and delete playlists with up to 50 tracks each. Players can store up to 10 playlists per character and import entire YouTube playlists directly by URL.Multi-Passenger Synchronization — Vehicle statebag synchronization ensures all passengers hear the same track at the same time. Proximity scanning automatically recovers playback if a client desync occurs.Tiled Navigation Map — Integrated vehicle navigation map showing the player’s real-time position and heading, street and zone names, current weather, and in-game time. Quick navigation buttons allow instant routing to nearby gas stations, stores, and garages.Jailbreak Minigame — Players can use a USB device to initiate a jailbreak sequence. After a short progress animation, a circuit-trace puzzle with procedurally generated wires appears. Successfully completing the puzzle unlocks hidden points of interest on the navigation map.Vehicle-Wide Audio Sharing — Music playback automatically syncs across all passengers in the vehicle, allowing groups to enjoy shared music sessions during travel.Configurable Keybind — Open the CarPlay interface with a configurable keybind (default M) while inside any vehicle.TechnicalFramework: Framework AgnosticDependencies: community_bridge, ox_lib, xsoundStorage: KVP (FiveM Key-Value Pairs) — playlist and user data stored per character without requiring a databaseFrontend: Vue 3 + Vite + Tailwind CSS (CarPlay interface, music player, queue/playlist management, navigation map)Oxide CarPlay by Oxide Studios~4,800 lines of code

$9.99
OXIDE BANKING | Advanced Banking System

OXIDE BANKING | Advanced Banking System

QBCore
Free

Oxide Banking | Advanced Banking System for QBCoreTransform your server's economy with a fully-featured, immersive banking experience.OverviewOxide Banking is a comprehensive financial system designed to replace qb-banking with a realistic, feature-rich simulation. From savings accounts and investments to credit scores and business banking, players gain the tools to manage their wealth like never before.This resource is a drop-in replacement for qb-banking. All existing exports and callbacks are maintained, ensuring seamless compatibility with your existing scripts.FeaturesCore BankingMultiple Account Types — Checking, Savings, Shared, Job & Gang accountsAccount Tiers — Basic, Premium, and Business tiers with unique limits and perksDeposits & Withdrawals — Daily limits with full transaction loggingInternal & External Transfers — Move money between accounts or to other playersTransaction History — Searchable, filterable account statementsBank Cards — Order cards with secure, hashed PIN storageSavings & InterestSavings Accounts — Earn 2× interest compared to checkingSavings Goals — Set targets with categories, deadlines, and progress trackingCompound Interest — Fully configurable interest rates by account type and tierAutomatic Payouts — Interest calculated and paid on player loginCredit Score SystemFICO-Style Scoring — Dynamic 300–850 credit scoreMultiple Factors — Payment history, utilization, account age, hard inquiriesCredit History — Track score changes over timeLoan Eligibility — Credit score directly affects approval and interest ratesLoansMultiple Loan Products — Personal, Auto, Emrgency, and Business loansCredit-Based Approval — Better scores unlock higher limits and lower ratesAutomatic Payments — Scheduled processing with late feesEarly Payoff — Pay loans early to improve credit scoreInvestments & CertificatesInvestment Products — Savings Bonds, Stock Index Fund, Crypto Fund, Real Estate TrustMarket Simulation — Bullish, bearish, boom, and crash cyclesMarket Momentum — Previous performance influences future trendsCertificates of Deposit — Fixed-term investments with guaranteed returnsPortfolio Dashboard — Track value, gains/losses, allocation, and riskEarly Withdrawal Penalties — Dynamic penalties based on remaining termSecurityTwo-Factor Authentication — Optional 2FA for high-value transactionsFraud Detection — Automatic flagging of suspicious activityAccount Freezing — Admin-controlled freezes with reason trackingTransaction Alerts — Configurable alerts for deposits, withdrawals, and transfersBusiness BankingInvoicing System — Create and send invoices to playersExpense Tracking — Log and categorize business expensesFinancial Reports — Generate detailed business reportsOverdue Processing — Automatic late fees on unpaid invoicesATM & Bank LocationsConfigurable Locations — Simple coordinate-based setupqb-target Integration — Seamless interaction supportPolyZone Support — Define custom bank zonesIn-Game Time Integrationqb-weathersync Support — Uses in-game time for all calculationsConfigurable Day Length — Define your own days-per-yearReal-Time Fallback — Functions without weathersyncAdmin Tools/freezeaccount & /unfreezeaccount — Manage frozen accounts/setcreditscore — Adjust player credit scores/viewplayeraccounts — Inspect player finances/forcedayincrement — Test daily processes/forceloanpayments — Manually trigger loan processingAnd many more…Technical DetailsFramework: QBCoreDatabase: oxmysql (MySQL)UI: Modern Vue 3 interface with responsive designPerformance: In-memory caching with lazy loadingSecurity: Hashed PINs, rate limiting, atomic operationsDependenciesqb-coreoxmysqlqb-weathersync (optional, for in-game time)What's IncludedFull source code (config, locales, and UI)SQL installation & migration scriptsComprehensive configuration filesEnglish localization (easy to extend)SupportDocumentation includedDiscord support availableRegular updates and bug fixesElevate your server’s economy.Give your players a banking experience built to last.

OXIDE MENU | Modern Menu System

OXIDE MENU | Modern Menu System

QBCore
Free

Oxide Menu | Modern Menu System for QBCoreUpgrade every interaction on your server with a sleek, modern menu experience built for 2026 roleplay.OverviewOxide Menu is a feature-rich, glassmorphic menu system designed as a drop-in replacement for qb-menu. It delivers a modern UI, interactive components, and powerful quality-of-life features — all while maintaining 100% backwards compatibility with existing QBCore scripts.This resource requires zero code changes to existing menus. Simply replace qb-menu and everything continues to work — only better.Free | Open Source | QBCoreFeaturesModern UIGlassmorphic Design — Backdrop blur, subtle borders, and smooth animationsMultiple Themes — Oxide (glass), Dark (solid), and LightAnimation Styles — Slide, fade, or scale transitionsNative Sound Effects — GTA V–style UI sounds for hover, select, and closeInteractive ElementsOxide Menu goes beyond basic button lists with rich, interactive components:Checkboxes — Animated toggle switches with on/off statesSliders — Range inputs with live value displayText Inputs — Inline text fields with placeholder supportHeaders & Dividers — Clean section organizationQuality of LifeBuilt-In Search — Instantly filter large menusFull Keyboard Navigation — Arrow keys, Enter, Escape, BackspaceSubmenu System — Multi-level navigation with history trackingPersistent Menus — Keep menus open after selection (ideal for shops)Live Updates — Update menu items in real time without closingDeveloper FriendlyFull qb-menu Compatibility — Existing scripts work with no changesModern & Legacy APIs — Choose the API style that fits your projectCallbacks — onSelect, onClose, onRefreshEvent Listeners — Support for checkboxes, sliders, and inputsSecurity Options — Optional event whitelistingInstallationDownload and extract oxide-menu into your resources folderRemove or comment out qb-menu in your server.cfgAdd ensure oxide-menu to your server.cfgStart the server — all menus work automaticallyRequirementsQBCoreqb-inventory (optional, for item icons)LinksDocumentation: oxidestudios.dev/docs/oxide-menuGitHub: View RepositoryOpen SourceOxide Menu is completely free and open source. Use it, modify it, and contribute to it under the MIT License.Oxide Menu by Oxide Studios

OXIDE BLACKMARKET | Underground Dealer System

OXIDE BLACKMARKET | Underground Dealer System

Framework Agnostic
$9.99

Oxide Blackmarket | Underground Dealer SystemIntroduce real risk, real reward, and real tension with a living black market that the entire server competes over.OverviewOxide Blackmarket is an immersive underground dealer system built for serious roleplay servers. A single roaming dealer operates server-wide at any given time, offering tier-locked contraband to players who earn their trust through reputation.Every decision matters. Players can trade, police can arrest, and violence has consequences. The dealer relocates, fights back, and remembers how you treat them.This system is designed to create organic conflict, investigation, and progression without relying on static NPCs or predictable locations.FeaturesRoaming DealerSingle Dealer System — Only one dealer exists server-wide at any timeRandomized Locations — Spawns at configurable locations across the mapAutomatic Relocation — Moves every 45 minutes (fully configurable)Wandering AI — Roams when idle and faces players during interactionsCombat-Ready — Will defend themselves if attackedReputation SystemProgress through reputation tiers by selling contraband and building trust. Each tier unlocks new inventory.Tier 0 — Unknown (0 Rep): Lockpicks, JointsTier 1 — Street (100 Rep): Pistol Ammo, Coke BaggiesTier 2 — Connected (300 Rep): Burner Pager, Pistols, ThermiteTier 3 — Trusted (600 Rep): SMGs, Shotguns, Body ArmorTier 4 — Inner Circle (1000 Rep): Assault Rifles, Heavy Armor, DrillsPolice MechanicsA fully integrated arrest system gives law enforcement meaningful interaction with the black market.Automatic Dispatch Alerts — Officers within 150m trigger alertsSurrender System — Aim to force the dealer to put their hands upArrest Window — 10 seconds to cuff before resistance beginsEscape Chance — 35% chance the dealer flees if pressure dropsRewards — $5,000 cash plus $2,500 to police society fundsHit Squad RetaliationViolence has consequences.4-Man Hit Squad — Armed NPCs dispatched to hunt attackersDynamic AI — Vehicle pursuit, drive-bys, or on-foot combatDifficulty Scaling — Easy (pistols) to Hard (assault rifles)Escape Mechanic — Break pursuit by reaching 500m distanceLoot Drop SystemCash Drops — $500 to $2,500 on deathItem Drops — 30% of remaining stock (up to 5 item types)Loot Bag Prop — Searchable container at death locationServer-Validated — Anti-exploit, first-come-first-served logicBlip DiscoveryProximity-Based Discovery — Temporary blips when within 200mTier-Based Duration — Higher reputation increases visibility (3–10s)Cooldown System — Prevents blip spam with a 2-minute cooldownPager SystemBurner Pager Item — Available starting at Tier 2Success Rates — 40% (T2), 70% (T3), 100% (T4)Intel Scaling — Area hints at lower tiers, exact coordinates at Tier 4Email Integration — Optional qb-phone support for intel deliveryRespawn & TimersDealer Killed: 10 minutesDealer Arrested: 15 minutesDealer Relocation: InstantTechnical DetailsFramework: Framework AgnosticInstallationDownload and extract oxide-blackmarket to your resources folderAdd ensure oxide-blackmarket to your server.cfg after dependenciesConfigure behavior in shared/config.luaAdd the pager item to qb-core/shared/items.luaRestart your serverRisk it. Track it. Shut it down — or run it.Oxide Blackmarket turns your underground economy into a living system.Oxide Blackmarket by Oxide Studios

OXIDE CHAT | Modern Chat System

OXIDE CHAT | Modern Chat System

QBCore
$14.99

Oxide Chat | Modern Chat System for QBCoreFirst impressions matter. Give your server a modern, immersive communication system built for serious roleplay.OverviewOxide Chat is a complete chat overhaul for QBCore servers. Designed to replace the default FiveM chat experience, it features a sleek glassmorphic UI, immersive proximity chat with optional line-of-sight checking, dedicated job radio channels, and deep player customization.This resource maintains full compatibility with the standard FiveM chat API, ensuring seamless integration with existing scripts and resources.Escrowed | QBCoreFeaturesModern UIGlassmorphic Design — Semi-transparent background with backdrop blurSmooth Animations — Clean fade-in and fade-out message transitionsCustom Scrollbar — Styled to match the modern aestheticColor-Coded Messages — Clear visual distinction between chat typesFlexible Positioning — 9 presets plus custom X/Y placementProximity ChatImmersive, roleplay-focused communication based on player distance./me — 15m — Roleplay actions/do — 15m — Environmental descriptions/whisper — 3m — Quiet speech/shout — 50m — Loud speech/looc — 20m — Local out-of-characterLine of Sight (Optional)Optional visibility checks for maximum immersion.Raycast-based visibility detectionPer-command configurationPlayers in the same vehicle are exemptWalls block /me and /do by defaultJob Radio ChannelsDedicated radio communication for emergency services and jobs.Police — /lspd, /pd, /policeEMS — /ems, /ambulanceMechanic — /mechanic, /mechExtensible — Easily add custom channels (taxi, news, etc.)Message Format Example:[LSPD] John Smith (Sergeant): Responding to the scenePrivate Messaging/msg [id] [message] — Send a private message/reply or /r — Quick reply to last messageServer-validated recipientsReply tracking with cleanup on disconnectChat Settings PanelEvery player controls their own experience via /chatsettings.Position, font size, fade timing, timestampsOpacity, blur intensity, width, and message densityToggle animations and individual chat typesPer-type color overridesImport and export settings via base64Command AutocompleteSmart command suggestions while typingDisplays descriptions and parametersKeyboard navigation (Up/Down, Tab to accept)Internal and debug commands automatically hiddenRate LimitingChat — 1 secondProximity — 1.5 secondsOOC — 5 secondsPrivate Messages — 1 secondAnnouncements — 30 secondsSecurityServer-Side Validation — All messages validated server-sideMessage Sanitization — Control characters strippedLength Limits — 256 character maximumJob Verification — Server confirms job for radio channelsName Spoofing Protection — Names fetched directly from QBCoreCooldown Enforcement — Rate limits enforced server-sideMemory Safety — Automatic cleanup on player disconnectCompatibilityFully compatible with the standard FiveM chat API.exports['chat']:addMessage(source, { args = { 'Hello!' } }) exports['oxide-chat']:addMessage({ args = { 'Hello!' } })Supported Events:chat:addMessagechat:addSuggestion / chat:addSuggestionschat:removeSuggestionchat:clearchat:addTemplatechatMessageRequirementsqb-coreInstallationPurchase and download from KeymasterExtract oxide-chat to your resources folderRemove the default chat resource from server.cfgAdd ensure oxide-chat to server.cfgConfigure settings in the config folderRestart your serverModern design. Serious roleplay. Zero compromises.Oxide Chat makes every message count.Oxide Chat by Oxide Studios

OXIDE MULTICHARACTER | Cinematic Character Selection and Creation

OXIDE MULTICHARACTER | Cinematic Character Selection and Creation

QBCore
$24.99

🎬 Oxide Multichar – A cinematic character selection and creation experience for QBCore FiveM servers.Transform your server's first impression with stunning scene-based character selection, a complete character creator, and full clothing customization – all in one premium package.🎥 CINEMATIC CHARACTER SELECTION4 Beautiful Pre-Built ScenesApartment – Cozy interior with relaxed posesGarage – Show off with vehicle previewsPier – Scenic ocean backdropStreet – Urban night vibesScene FeaturesSmooth camera transitions between charactersIdle camera sway for a cinematic feelCustom animations per character slotPlayer scene preference savingWeather & time control per scene👤 COMPLETE CHARACTER CREATORHeritage System46 parent options with preview imagesShape & skin tone mixingResemblance slidersFacial Customization20 feature sliders (nose, jaw, cheeks, chin & more)13 appearance overlays (makeup, blemishes, aging, freckles)Eyebrow styles with colorsFacial hair with colorsHair & EyesAll hair styles with color & highlights32 eye color options👕 FULL CLOTHING SYSTEM (Included!)Oxide Clothing Features12 clothing components5 prop slots (hats, glasses, watches, earrings)Real-time previewTexture variationsSave unlimited outfitsOne-click outfit switchingJob uniform & locker room supportDrop-in qb-clothing ReplacementFull backward compatibilityWorks with existing player dataNo migration required✨ PREMIUM FEATURESModern UIGlassmorphism designSmooth animations & transitionsMobile-friendly responsive layoutServer AnnouncementsDisplay news, updates & warningsDate-stamped messages3 announcement typesSecurity & PerformanceServer-side validationOptimized database queries (no N+1)Routing bucket isolationAnti-exploit measuresHighly ConfigurablePer-player character slotsCustom name & age validationNationality dropdown or freeformSpawn integration (qb-spawn / qb-apartments)📦 WHAT’S INCLUDED✅ Oxide Multichar (Character Selection & Creation)✅ Oxide Clothing (Full Appearance & Outfit System)✅ Documentation & Setup Guide✅ Discord Support📋 REQUIREMENTSQBCore Frameworkox_liboxmysql🔗 LINKS📖 Documentation: https://oxidestudios.dev/docs/oxide-multichar💬 Discord: https://discord.gg/dZ6q8FyGhm🔄 EASY MIGRATIONDrop-in replacement for qb-multicharacter and qb-clothing. Run a migration file and boom you are all set.

OXIDE VENDING | Player-Owned Vending Machine Business System

OXIDE VENDING | Player-Owned Vending Machine Business System

Framework Agnostic
$14.99

Oxide VendingOxide Vending is a player-owned vending machine business system for QBCore servers. Register a business, place machines across the map, stock items, hire employees, and earn passive income from both player and NPC sales — all managed through a modern Vue 3 glassmorphic dashboard.Open Source | QBCore | v1.1.1FeaturesModern NUI DashboardGlassmorphic Vue 3 UIInteractive GTA V map with vending machine markersTransaction history with filters and paginationRevenue analytics (7d / 30d / 90d)Business leveling, XP, milestones, and daily bonusesAuto-refresh every 45 secondsVending Machines (Unlockable)Drinks (Level 1)Snacks (Level 2)General Items (Level 4)Electronics (Level 6)Advanced Placement SystemGhost preview with rotation controlsCollision and surface detectionHeight adjustmentBlocked zones and distance limits10-Level Business ProgressionUnlock machines, employees, NPC boosts, and discountsEarn XP from sales, stocking, placement, repairs, and bonusesRevenue and sales milestone rewardsNPC Sales SimulationTime-based demand (weather and time synced)Location hotzones and machine-type multipliersPrice sensitivity and stock variety bonusesFully configurable tick systemEmployee ManagementOwner, Manager, Collector, and Stocker rolesPermission-based actionsWholesale SystemBulk discounts by business levelMachine-type item catalogsPhysical pickup with props and progress barWarehouse SystemPurchasable interior storage (Level 3)Secure access codeLarge-capacity item storageMachine Durability & RepairsWear over timeSales stop when machines are brokenRepair costs and XP rewardsBanking Supportoxide-banking business accountsQB fallback supportSecurityServer-side permission validationPricing and markup enforcementCache and database synchronizationTransaction loggingInput sanitizationExportsBusiness progressionLimits and data accessWarehouse controlRequirementsRequired:qb-coreoxmysqlqb-targetqb-inventoryqb-radialmenuqb-inputoxide-menu or qb-menuOptional:oxide-bankingqb-weathersyncInstallationExtract to your resources folderRun the included SQL filesEnsure oxide-vendingConfigure settingsRestart the serverCommandsPlayer: /vdbAdmin: NPC toggle, stats, force tick, progression setupLinksDocumentation: https://oxidestudios.dev/docs/oxide-vendingOxide Vending by Oxide Studios

New
OXIDE LANDSCAPING | Gig Based Job

OXIDE LANDSCAPING | Gig Based Job

Framework Agnostic
$4.99

OverviewA fully-featured landscaping gig job where players clock in at a company office, receive yard assignments, and complete them by driving a company van to each location, unloading a ride-on mower, cutting grass patches, and clearing debris obstacles. The job features a 5-tier progression system that unlocks more yards per shift, faster mower speeds, better pay multipliers, and higher tip chances as players level up. Players can team up in 2-person crews for shared yard completion with a co-op pay bonus, and a complaint system keeps the job honest by temporarily suspending players who repeatedly destroy vehicles or die on shift.FeaturesProgression & Leveling — 5 tiers (Trainee to Foreman) with increasing pay multipliers, mower speed boosts, tip chances, and max yards per shift. Progress is persistent and earned through cumulative yard completions.Crew Co-op — Two players can team up on the same shift with shared vehicles, synchronized patch/obstacle completion, and a 15% co-op pay bonus per yard. Leadership transfers gracefully if one member drops out.Detailed Pay Breakdown — Base pay scales by yard size (small/medium/large), modified by level multiplier, speed bonuses for fast completion, daily streak bonuses (up to 7 days), and random tips. Deductions for gas, taxes, and vehicle damage keep the economy grounded.Full Yard Builder — Built-in server-side coordinate builder tool for creating new yards with patch and obstacle placement, making it easy for server owners to expand the job with custom locations without touching code.Anti-Abuse System — Complaint tracking with automatic 30-minute timeouts after 3 strikes (vehicle destruction, dying on shift). Complaints decay through successful yard completions, keeping the system fair without permanent punishment.TechnicalFramework: Framework AgnosticDependencies: Community Bridge, oxmysql, ox_lib, xsound (optional)Oxide Landscaping Job by Oxide Studios

New
OXIDE GOPOSTAL | Gig Based Job

OXIDE GOPOSTAL | Gig Based Job

Framework Agnostic
$4.99

OverviewA fully-featured GoPostal delivery gig job where players clock in at a depot, load packages onto pallets or collect mail bags from post boxes, then drive a company van to deliver to customers or letterboxes across the city. The job features a 5-tier progression system that unlocks larger delivery batches, better pay multipliers, and higher tip chances as players level up. Two task types — package deliveries with customer handoff animations and letter rounds with letterbox drops — keep shifts varied and engaging. Players can team up in 2-person crews for shared deliveries with a co-op pay bonus, while a complaint system temporarily suspends players who repeatedly destroy vehicles or die on shift.FeaturesDual Task Types — Each batch randomly assigns package deliveries (pallet loading, customer handoff with reaction animations) or letter rounds (post box collection and letterbox drops), keeping shifts fresh across sessions.Progression & Leveling — 5 tiers (Trainee to Head Postman) with increasing pay multipliers, tip chances, batch sizes, and tighter route clustering. Progress is persistent and earned through cumulative delivery completions.Route Intelligence — Spread-aware zone selection gives low-level players exploratory routes across the map, while high-level players receive tightly clustered routes for efficient grinding. Greedy nearest-neighbor sorting ensures logical driving loops with minimal backtracking.Crew Co-op — Two players can team up on the same shift with a shared van, synchronized loading and delivery, and a 15% co-op pay bonus. Crews can form mid-shift to add extra deliveries, and leadership transfers gracefully if one member drops out.Detailed Pay Breakdown — Base pay plus distance bonus, on-time speed bonus, level multiplier, daily streak bonus (up to 7 days), and random tips. Deductions for early clock-out, vehicle damage, and van destruction keep the economy grounded. A full end-of-shift summary displays the complete breakdown.Customer Reactions — NPCs spawn at delivery points and react to timeliness — accepting packages with a thank-you animation when on time, or showing frustration when deliveries are late.Bystander Immersion — Non-shift players see visual-only pallets at depots while others are loading, with real-time box count updates synchronized via statebags.Uniform System — Toggle a GoPostal uniform on or off through the supervisor menu, with separate male and female outfit configurations.Location Builder — Built-in admin tool (/postalbuilder) for creating new depots, delivery zones, letterbox scans, and post box placements — no code editing required.Anti-Abuse System — Complaint tracking with automatic 30-minute timeouts after 3 strikes (vehicle destruction or dying on shift). Complaints decay through successful deliveries, keeping the system fair without permanent punishment.TechnicalFramework: Framework AgnosticDependencies: community_bridge, ox_lib, oxmysqlDatabase: Single progression table storing level, total deliveries, daily streaks, complaints, and timeout stateFrontend: Vue 3 + Vite + Tailwind CSS (delivery HUD, shift menu, crew view, end-of-shift summary)Menu Style: Configurable between full NUI cinematic menu or lightweight Bridge.Menu context menuOxide Postal Job by Oxide Studios~12,100 lines of code

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Built to work across QBCore, QBX, ESX, and standalone setups.