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Overview

A complete methamphetamine production system where players source ingredients, cook batches with an interactive temperature minigame, crystallize liquid meth in equipment, break crystallized trays into shards, and bag product for distribution. A 10-additive chemistry system creates named variants — from basic Crystal through premium Blue Sky — each with unique items, value multipliers, and visual identity. A purity system ties batch quality to player skill at the temperature minigame, modified by additive bonuses and a level-based penalty that rewards experience. A 10-level progression system gates access to additives and reduces purity penalties as players advance. Selling is handled by a separate standalone resource that supports all drug types.


Features

  • Interactive Cooking — Pour 4 base ingredients into a pot on a portable stove, optionally add up to 2 additives via pour or drag interactions, then manage a temperature minigame with 6 cycling key controls. Stay in the 35–65°C optimal range to maximize purity; overheating explodes the batch, going too cold ruins it.
  • 10-Additive Chemistry — 10 additives with level requirements (L1–L7) combine in pairs to create named variants. Each additive modifies heat rate, optimal range, and purity. Order-independent matching means toluene+adrenaline and adrenaline+toluene both produce Blue Sky.
  • 10 Named Variants — Crystal (default), Glass, Blue Sky, Purple Haze, Lean Crystal, Green Rush, Dirty Sprite, Street Mix, Rocket Fuel, Club Special, and Ice. Each variant has a unique shard item, bag item, value multiplier (0.7x–1.6x), and optional shard yield modifier.
  • Purity System — Temperature minigame performance generates a base purity score (0–100). Level-based penalties reduce purity at lower levels (−30% at L1, 0% at L10). Additive bonuses and penalties modify the final score. Five purity grades: Pure (90+), High (70–89), Mid (50–69), Low (30–49), Dirty (<30).
  • Crystallizer Equipment — Place liquid meth trays into a dual-column crystallizer with 18 slots (2 columns × 9 stacked). 5-minute crystallization time per slot. Real-time progress tracking with NUI panel. State persists through server restarts.
  • Breaking System — Smash up to 3 crystallized trays per session at the meth table. 4-stage visual tray progression from intact through shattered. Yields 3–6 crystal meth shards per tray, modified by variant.
  • Bagging System — Weigh shards on a scale (0.3–1.0g each), drag to bags. Target 1.0g per bag with 0.8g minimum seal weight. 3 shards per bag. Variant-specific output items carry purity metadata.
  • 10-Level Progression — XP from cooking (25), drying (10), breaking (30), and bagging (15) feeds into 10 levels that gate additive access and reduce purity penalties. Uses the shared drugs_progression table compatible with other Oxide drug resources.
  • Gas Mask Protection — Usable item that toggles a mask component on/off, protecting players from effects during the cooking process.
  • Interactive Cooking Manual — A usable in-game item that opens an NUI guide covering the full production pipeline, ingredients, additives, variants, and equipment.

Technical

  • Framework: Framework Agnostic
  • Dependencies: community_bridge, ox_lib, oxmysql
  • Frontend: Vue 3 + Vite + Tailwind CSS

Oxide Meth by Oxide Studios

OXIDE METH | Advanced Meth Script

Framework Agnostic
$14.99
Framework
Framework Agnostic
Last UpdatedApr 8, 2026