

OXIDE COCAINE | Cocaine & Crack Production System
Oxide
Cocaine
Cocaine & Crack Production System
A full multi-stage cocaine and crack manufacturing pipeline for FiveM — stomp, extract, cook, package, and press, with configurable purity, progression, and adulterants. Built for ESX, QBCore, and Qbox.
- End-to-end chain: stomp → press into bricks.
- Separate cocaine and crack production lines.
- Dynamic purity, cut, and XP progression.
- 38 config options. Escrow-protected.
Production Pipeline
From raw leaf to pressed brick.
A guided, multi-stage chain with configurable processing times at every step.
Cocaine
& Crack
Two product lines, one system.
Cocaine and crack each get their own cook, package, and press variants.
Separate variants per stage · per product line
Purity & Cut
Purity is dynamic.
Set defaults, apply per-level penalties, and scale usage effects by purity — then control the cut with capped adulterants.
Cap how far product can be cut and define exactly which additives are available on your server.
Progression
& XP
Every action earns XP.
Unlock levels and gate equipment behind requirements — the brick press only opens at the configured level.
Equipment
& Stations
Every stage has its station.
Item names are fully configurable, and production props can require ownership.
Usage Effects
Consumption hits different by purity.
Apply needs effects, screen effects, and purity-scaled multipliers to the consuming player.
Effects scale with purity
Higher purity scales the multipliers applied on use — low-grade product lands softer.
Technical
Specifications
- PlatformFiveM (FXServer)
- FrameworkESX, QBCore, Qbox
- DatabaseMySQL / MariaDB
- LanguageLua
- LocalizationConfigurable labels
Oxide Cocaine
Cocaine & Crack Production System
Stomp to brick.
Purity-driven progression.