General Stores
Food, drinks, medical supplies, tools, and sales tax.


Complete Shop Economy for FiveM
Eight shop systems. Sixty-one ready-to-place locations. One connected economy where players can buy, stock, price, operate, and resell businesses.
Every shop type has its own purpose-built interaction flow, pricing model, and management rules—not a generic menu reskinned eight times.
Food, drinks, medical supplies, tools, and sales tax.
40-item catalog, 3D previews, weapon stats, and registration.
Two-way trading with supply-and-demand price recovery.
Seated styling with billing for each changed category.
Ten overlay collections, removal, and editable camera framing.
Fourteen garment and accessory slots with per-slot pricing.
Walk-in mask service backed by consumable shop supply.
Player-to-player item and vehicle listings with instant buyout.
Static stores carry unlimited stock. Owned stores become real businesses with finite inventory, working capital, margins, supply, and resale value.
Order inventory
Set target levels
Control margins
Serve customers
Reinvest earnings
Players list items and vehicles for timed bidding, set instant buyouts, and receive assets or payouts even when they are offline.
Vehicle ownership is checked again at completion, preventing a seller from auctioning a vehicle they no longer own.
Place and tune the entire shop network from two live admin panels. Standard GTA locations are ready from the template picker.
Oxide Shops
Retail & Service Economy
Stock it. Price it. Sell it.
Build an economy players can own.