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OXIDE DEALERSHIPS | Advanced Vehicle Dealership System

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Framework Agnostic
Last UpdatedSep 3, 2026
Oxide StudiosOxide Dealerships
Vehicle Commerce Infrastructure

Sell the lineup.
Then sell the lot.

Dealerships, lot zones, greeters, test-drive spawns, and payment methods are created from an in-game admin panel and saved to your database. Players browse a 3D catalog, test drive, finance with automatic bank payments and repossession on default, trade in, and can buy a lot of their own and run it from a management tablet.

  • QBCore · QBX · ESX via o-link
  • Database-driven world setup
  • Replaces qb-vehicleshop
$34.99$26.24
Read the docs →

4

Dealerships seeded on install

3

Dealership types

19

/dealership subcommands

24

Max finance installments

[ 01 ]

Browse the lineup in 3D.

Talk to the greeter and the full catalog opens, grouped by category. Pick a vehicle and a camera frames a spawned example the player can spin, repaint, test drive, or buy on the spot.

  • Rotate the preview by holding A or D, with a gentle camera sway that keeps the showroom feeling alive
  • 18 preset paint swatches or a custom color, applied to the car the buyer actually receives
  • Cars, boats, aircraft, and trucks ship as four NPC shops seeded by sql/install.sql
  • Cash, bank, or any custom currency a lot accepts, including inventory items such as a VIP token
[ 02 ]

Try it. Trade it.

Test drives are configured per dealership in the database, not a config file. Trade-ins make an automatic offer at the greeter, paid out or applied toward the next purchase, and the traded car goes straight onto the used lot.

  • Per-shop test drive spawn, minute limit, and teleport-back, with the vehicle always removed when time is up
  • The greeter offers 45% of the vehicle's value, cashed out to cash or bank or applied toward a purchase
  • Trade value on a financed purchase reduces the down payment, with any excess paid to the buyer's bank
  • Traded cars re-list at 65% of catalog price, keep their original plate, and are always paid in full
[ 03 ]

Financing with a signature.

Buyers put money down and pay the rest in automatic bank installments, with missed-payment tracking and repossession on default. At the sales desk, staff write the contract in person and the customer signs by typing their character's name.

  • Defaults: 10% minimum down, 2 to 24 installments, 8% base interest, one payment every 60 minutes online
  • Three missed payments defaults the loan and repossesses the car, re-listed used at 65% of the financed amount
  • Desk contracts expire after 60 seconds unsigned, and staff-set interest is clamped between 0% and 30%
  • Players review contracts, make a payment, or pay off early from /myloans
[ 04 ]

Own the lot. Run the numbers.

Player-owned shops sell only what the owner has stocked, at the owner's price, and keep the profit in a reserve balance separate from personal money. The management tablet opens at the lot as a small desktop with apps along a dock.

  • Order stock at 70% of catalog price from the reserve, then set the retail price on every model
  • Overview, Inventory, Sales, Sales Desk, Employees, Promotions, and Displays apps in one windowed dashboard
  • Sales and Manager roles earn commission only, paid from the reserve when they close a sale within 80 meters
  • Hiring is a handshake: owner and recruit both stand in the lot, and the recruit accepts an on-screen offer
[ 05 ]

Build the lot in-game.

Config files set the rules. The dealerships themselves live in the database and are created and edited from the admin dashboard and 19 /dealership subcommands, anchored wherever you stand.

  • Create NPC, player-owned, or for-sale dealerships, and convert an NPC shop with /dealership setowner
  • Draw the lot zone with a free-camera polygon editor, then place the greeter, blip, spawns, and display slots
  • Per-shop test drives, accepted payment methods, job restrictions, and coupons, saved to the database
  • Display slots spin at 8 degrees per second, and a hold-Left-Alt card shows specs, price, and a finance teaser
[ 06 ]

What's in
the box.

One resource. One install.

Everything below ships together, with full documentation for setup, configuration, and admin tooling.

Included
  • In-game admin dashboard (/dealership admin)
  • 19 /dealership subcommands
  • 3D catalog with cinematic preview and paint picker
  • Timed test drives per dealership
  • In-house financing with repossession
  • Trade-ins and a used lot
  • Player-owned dealerships and for-sale plots
  • Management tablet (/managedealership)
  • Employees with commission
  • Sales desk contract sales
  • Global and shop-scoped promo codes
  • Showroom display slots and Showcase HUD
  • In-character email receipts
Runs on
QBCoreQBXESX
Requires
  • o-link
  • ox_lib
  • oxmysql
Documentation
[ 07 ]

Put a real dealership on the map.

One resource replaces the legacy vehicle shop with a 3D catalog, test drives, in-house financing, trade-ins, contract sales, and player-owned lots, all set up from an in-game admin panel instead of a config file.

  • Delivered through Tebex
  • Documentation included
  • Discord support
Oxide Studios

Oxide Dealerships

Vehicle Commerce Infrastructure

Showrooms. Financing. Ownership. Built in-game.

Oxide Studios