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Oxide StudiosOxide Pills
FiveM pill production resource / Oxide Studios
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OXIDE
PILLS.

Mill. Blend. Press.
Sort. Pack.

A hands-on pill lab for FiveM. Players grind, pour, press and sort every batch by hand, and every batch carries a hidden quality profile that nobody sees until someone breaks a tablet open.

$29.99$22.49
Read the documentation ↗
Built for FiveMQBCoreQBXESXPowered by o-link
One batch / five stations
01 / The production lineIn-game captures, shown side by side

5

Product lines

17

Placeable stations

59

Inventory items

10

Levels

[ 01 ]

Five stages.
All by hand.

Each stage opens a close-up camera on the station. Clients only send gestures like grinder turns, pours and crank strokes. The server applies every timing and limit, and never takes a score from a client.

Grind it. Know when to stop.

Circle the mouse to work a mortar and pestle, or pulse a blade grinder and knock it clean before it cakes. Over-grinding makes fines that cost imprint and finish for the rest of the batch.

Good grind 60–80 · Fines from the 25th turn

Recorded in game. Walking away mid-stage never costs materials; only the brush and solvent for cleaning a die are used up at the start.

In-game capture / line-mill
[ 02 ]

Five numbers.
Nobody sees them.

There is no single purity number. Every tablet is simulated from the state of the press when it was struck, and the batch is the average of the tablets you keep.

The five stats every tablet is scored on, and what decides each one
StatMostly decided by
PotencyHow much milled powder is in the formula, and how deep the die is filled
IntegrityCompression force, binder, grind, and how evenly the press was worked
ImprintDie wear, residue on the die, lubricant, fines from over-grinding
FinishHow evenly the blend mixed, integrity, residue, fines, enough filler
ConsistencyHow evenly the blend mixed, sorting out the odd ones, and the player's level
More is not better. Every input has a right amount, and each stat multiplies its inputs, so one weak input drags it down on its own.
Light box / The first reading costs one tablet
Hidden until inspected

To really know,
break one open.

A pill only carries its batch ID and a vague impression like “These look clean.” The first light box reading of a batch destroys one tablet. After that, anyone holding the batch can read it for free.

Level decides how much a reading tells you: zones and words at levels 1 and 2, exact numbers from level 3, and each tablet's defect from level 6. Level never lowers a stat.

Hardness tester / Integrity, read exactly

The hardness tester breaks 3 tablets to read integrity exactly, and shows how much of the batch a hard crash would break in each packing.

[ 03 ]

Five lines.
Five potency windows.

Below its window a batch is weak. Above it the batch is hot: some buyers pay more, and whoever takes it risks an overdose.

  • Level 1

    Party Pills

    Takes dye, and the only line that can carry a player brand.

    Window
    45–68
    From
    Party Powder
  • Level 3

    NOVA Bars

    A scored bar. Soft bars snap along their scores.

    Window
    40–60
    From
    Pharma Bottle
  • Level 5

    VELA Blues

    A counterfeit, scored on how well it passes for the real thing. The highest overdose risk.

    Window
    52–72
    From
    Pharma Bottle
  • Level 5

    AXIA Percs

    A counterfeit, scored on how well it passes for the real thing.

    Window
    38–58
    From
    Pharma Bottle
  • Level 7

    AURA Capsules

    Filled by hand on the capsule board, not pressed.

    Window
    45–68
    From
    Party Powder or Mystery Powder
Counterfeits

Pass for
the real thing.

VELA Blues and AXIA Percs are scored on counterfeit match, from the die's stamp, imprint, finish and consistency. A blank face gives a fake away at a glance, so a blank-faced counterfeit can never score better than about 66. Cut the reference imprint at the die engraver.

AURA Capsules / Spread, tamp and cap 30 shells
[ 04 ]

Your brand.
Your reputation.

Stamp a brand on your party pills and it builds a name across the server. Sales raise it; overdoses and police seizures cost it.

Cut your own die.

At the die engraver, cut tooling to a product line and stamp its face: blank, the line's reference imprint, or your brand. From level 4 a character can register 2 brands, each with a server-unique name and one of 8 symbols.

Reputation −100 to 1000 · 25% more per pill at 1000

Recorded in game. Street sales need Oxide Drug Selling 2.0.0 or newer; the delivery run works without it.

In-game capture / trade-brand
Street buyers
The four street buyer types, how common each is, and what each cares about
BuyerShareCares about
Club kid35%Imprint and finish, then consistency and potency
Street user35%Potency above all, then integrity and consistency
Pharma reseller15%Imprint, finish, counterfeit match and consistency
Bulk mover15%Integrity, consistency and potency
Pill ID / RxTrace

Police have
a database too.

Pill ID looks up street brands and counterfeit imprints, as an Oxide Tablet app or with /pills pillid. On-duty officers log seized pills as evidence, and each seizure costs the brand 10 reputation. It never shows who is behind a brand.

[ 05 ]

Test
everything.

A bad batch doesn't just sell for less. It can put whoever takes it on the ground.

  • 01

    Mystery powder

    Each lot is rolled once: 45% MDMA, 25% cutting agent, 15% amphetamine, 15% fentanyl. Fentanyl presses hot and carries 3 times the overdose risk.

  • 02

    Reagent tests

    A 5-test kit shows a sample's drug class by colour, for a buyer, a cook or an officer. It never shows how strong it is.

  • 03

    Overdoses

    Hot batches and stacked doses can overdose whoever takes them. With Oxide Medical, EMS sees the overdose as a condition and treats it.

  • 04

    Pills break

    Crashes, falls and time break soft tablets. Broken ones become rejects, and the packing decides how many survive.

  • 05

    Dust

    Milling and pressing put powder in the air. A dust mask blocks 85% of it, and a dust collector within 4 metres stops it building.

  • 06

    Police alerts

    Optional alerts per production stage and delivery handoff, through any dispatch resource o-link supports. Off by default.

[ 06 ]
Level 9 / Rotary press

Three roles.
One press.

A floor press for a crew of up to three, or one player switching between stations with TAB. Every stroke is perfectly even, and XP goes to whoever did the work.

Feeder
Keeps the 3-blend hopper fed, sets the turret speed and runs the machine.
Sorter
Picks the duds off the output tray, 24 tablets at a time.
Packer
Bags the kept tablets as they come.

2–5 tablets a second · 24-tablet output tray

In-game capture / rotary press
How the crew works ↗
[ 07 ]
Progression

Start with a mortar.
Finish on the rotary.

Every stage earns pill XP. A full loop of mill, blend, press, sort and pack is 44 XP, and level 10 takes 11,000. Stations and product lines unlock as you go.

The Pressing Manual / The whole trade, in character

  1. 01Workbench, Crank Press, Stand Mixer, Mortar, Party Pills, baggies
  2. 02Blade Grinder
  3. 03Light Box, Die Engraver, NOVA Bars; exact readings
  4. 04Brands
  5. 05Electric Press, bottles, VELA Blues, AXIA Percs, the delivery run
  6. 06Hardness Tester, Drum Tumbler, granulating; per-tablet defects
  7. 07Capsule Filling Board, Ball Mill, Pan Coater, AURA Capsules
  8. 08Blister Sealer and blister cards
  9. 09Rotary Press
  10. 10Dies wear 40% slower; brand reputation builds 25% faster
[ 08 ]

Ready for your server.

Included

  • 5 product lines and 17 stations
  • 59 inventory items
  • Player brands and Pill ID
  • In-character Pressing Manual
  • Live settings editor, /pills settings

Frameworks

  • QBCore with qb-inventory or ox_inventory
  • QBX with ox_inventory
  • ESX with ox_inventory
  • Framework abstraction through o-link

Requirements

  • o-link 1.9.1 or newer
  • ox_lib
  • oxmysql
  • A targeting resource supported by o-link
Works with

All optional. Oxide Pills runs on its own.

Use o-link 1.9.1 or newer. Versions before 1.9.0 can't place pill stations, and 1.9.0 puts police alert blips in the wrong place when you don't run a dispatch resource.
View the installation guide ↗
Do I need Oxide Drug Selling?

Only for street sales. Production, packing, the pharma delivery run and Pill ID work without it. Street sales need Oxide Drug Selling 2.0.0 or newer.

Which inventories are supported?

QBCore runs on qb-inventory or ox_inventory, QBX on ox_inventory, and ESX on ox_inventory only. ESX's built-in inventory and hex_4_inventory are not supported.

Which o-link version do I need?

1.9.1 or newer. Versions before 1.9.0 can't place pill stations.

Where do players get the ingredients?

Nothing is sold by default. Put the raw ingredients in a shop, a black market or a job reward, whichever suits your server.

Can I change the numbers?

Yes. /pills settings edits almost every setting in game, stores it in the database and applies it without a restart.

Does it share progression with my other Oxide drug resources?

Progression lives in the shared drugs_progression table, and each drug keeps its own level.

[ 09 ]

CLEAN TOOLS.
HONEST POURS.

Give your players a pill trade they have to learn, from the first mortar to the rotary press.

$29.99$22.49
Oxide Studios

Oxide Pills

Mill · Blend · Press · Sort · Pack

Clean tools. Honest pours. Test everything.

Oxide Studios