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OXIDE SHOPS | Complete Shop Economy for FiveM

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Framework
Framework Agnostic
Last UpdatedSep 3, 2026
Oxide StudiosOxide Shops
Complete Shop Economy

Build the economy.
Let players own it.

Eight shop types and 61 ready-made stores at stock GTA locations, created and tuned from an in-game admin panel. Static shops sell from unlimited stock; player-owned shops run on real inventory, a till, wholesale orders, and resale, with a pawn shop that reprices on demand and an auction house for items and vehicles.

  • QBCore · ESX · QBX via o-link
  • Server-authoritative purchasing
  • Live in-game settings editor
$29.99
Read the docs →

8

Shop types

61

Ready-to-place shops

40

Weapon catalog items

10

Tattoo collections

[ 01 ]

Eight shop types, one resource.

General stores, weapon stores, pawn shops, clothing stores, barbershops, tattoo parlors, mask shops, and an auction house, each with its own storefront. Weapon stores show rotating 3D props with on-screen stats and register every firearm they sell to the buyer.

  • 40-item weapon catalog covering pistols, SMGs, rifles, shotguns, snipers, melee, throwables, and armor
  • Ten GTA tattoo collections applied in a seated scene, with the camera framed on the body area
  • Clothing stores bill only the slots a player changes, across 14 clothing and accessory slots
  • Pawn shops buy and sell at prices that drop per sale and recover over time, with a floor and a cap
[ 02 ]

Buy it. Run it. Resell it.

Set a purchase price on a static shop and a player can buy it at the counter. Unlimited stock becomes finite inventory, sales fill a till the owner withdraws, and the whole business can be listed for another player to buy as a going concern.

  • Players own up to 3 shops by default; the purchase price is charged from their bank
  • Owned service shops burn hair_product, tattoo_ink, mask_blank, or fabric and stop serving when empty
  • Resale pays the seller the price minus a 5% fee plus the till, queued for next login if they are offline
  • Admins can reclaim a shop back to static stock or transfer it to another character by ID
[ 03 ]

Finances, your pricing, full ledger.

Manage Shop opens the owner desktop: price every item or service, deposit and withdraw against the till, read the transaction history, and list the shop for resale. Withdrawals go straight to the owner's bank.

  • Per-item prices at inventory shops, per-service prices at barbers, tattoo parlors, mask and clothing shops
  • Transaction history records sales, restocks, wholesale orders, deposits, and withdrawals
  • History is retained for 30 days by default and pruned hourly
  • Sales tax (5% by default) sits on top of item prices; the till receives the pre-tax price
[ 04 ]

Stock on autopilot.

Owners of general and weapon shops restock from a wholesale catalog, paid from the shop balance, then sell at whatever retail price they choose. Set an auto-restock target per item and the shop tops itself up on a timer.

  • Wholesale cost is base price times Config.WholesaleMarkup (1.5 by default); retail is the owner's call
  • Every wholesale item carries a minimum and maximum order size
  • Auto-restock sweeps every 10 minutes by default, pays from the till, and stops when the balance runs low
  • Owners can also transfer items from their own pockets into the shop
[ 05 ]

Walk up. Inspect. Then bid.

Players list items or owned vehicles for other players to bid on. Admins add preview spots where a listed vehicle appears with a saved camera angle, so bidders can look it over before they commit. Listing and completion fees are both 5% by default.

  • Listings run 1, 6, 12, or 24 hours with an optional buy-now price; sellers may have 10 active at once
  • Bids are paid up front and refunded when outbid; each must clear a flat and a percentage minimum increment
  • Payouts, refunds, won items, and won vehicles are queued for offline players and delivered at next login
  • Vehicle ownership is re-checked at the moment of sale; a voided auction refunds the top bidder
[ 06 ]

Pick a type. Place the ped.

/shop admin creates a shop from scratch or from a built-in GTA template, places the ped, blip, and chairs in the world, and saves it to your database. /shop settings edits tax, markup, fees, blips, rate limits, and the wholesale catalog live, without file edits or restarts.

  • Create, edit, delete, reclaim, transfer, and set purchase prices from one panel; changes apply immediately
  • Lock a shop to a job, minimum rank, or on-duty players, and hide or override its map blip
  • Settings live in the database after first boot, split into Basic and Advanced tiers with per-setting reset
  • Admin access is a yes/no check through o-link, so existing framework admins already qualify
[ 07 ]

In the
field.

More of Oxide Shops as players see it. Click any capture to enlarge.

  • Mask shop: walk-in zone

  • Pawn shop: prices move with demand

  • Clothing store: billed per changed slot

  • Barber: seated styling scene

  • Pawn shop interior

[ 08 ]

What's in
the box.

One resource. One install.

Everything below ships together, with full documentation for setup, configuration, and admin tooling.

Included
  • Eight shop types in one resource
  • 61 shop templates at stock GTA locations
  • 40-item weapon catalog with 3D previews
  • 10-collection tattoo catalog
  • Dynamic-priced pawn shops
  • Item and vehicle auction house
  • Player ownership with resale
  • Owner management desktop
  • Wholesale catalog and auto-restock
  • Per-shop job, rank, and duty locks
  • In-game admin panel (/shop admin)
  • Live settings editor (/shop settings)
  • Server exports for shops, balances, stock, and settings
Runs on
QBCoreESXQBX
Requires
  • o-link
  • ox_lib
  • oxmysql
Documentation
[ 09 ]

Put a real economy on the map.

One resource covers the corner store, the gun counter, the pawn shop, the barber chair, and the auction floor, then hands the keys to your players with tills, wholesale, and resale that all settle server-side.

  • Delivered through Tebex
  • Documentation included
  • Discord support
Oxide Studios

Oxide Shops

Complete Shop Economy

Shops. Tills. Auctions. Built in-game.

Oxide Studios