Oxide Multicharv2.0.0
MajorAdded
- 3D scene-based character selection: players hover and click their characters in a rendered location instead of picking from a list.
- Floating info card above each character showing their name, cash, bank, and job.
- Multiple selection scenes (Apartment, Garage, Pier, Sinner Street), selectable in-screen and remembered between sessions.
- Built-in appearance editor for new characters (face, hair, makeup, eyes, clothing, accessories, and tattoos) on supported clothing resources. Configurable with
Config.CustomCreator. - Sky-view spawn picker: after choosing a character, the camera flies over the map and players click a marker to choose where to spawn. Configurable with
Config.SpawnSelector. - Spawn at your last logged-off location, or at any property your character owns.
- Free starter apartment for new characters on supported housing systems. Configurable with
Config.StarterApartment. - Extra character slots for VIPs, donators, or staff by permission or player ID, on top of the base slot count. Configurable with
Config.SlotGrants. - Option to pause or whitelist character creation. Configurable with
Config.AllowCreationandConfig.CreationAce. - Name rules: block duplicate names on the same account and reserve specific words. Configurable with
Config.NameRules. - Scene display modes: keep each player's last scene, pick a random one, or always use the default. Configurable with
Config.Scenes.mode. - Server announcements shown on the selection screen. Configurable with
Config.Announcements. - Player-selectable accent color for the menu, saved per machine.
/logoutcommand to return to character selection, configurable withConfig.Logout.
Changed
- The resource is now fully framework-agnostic through
o-link, so the same build works on QBCore, ESX, and QBX without code changes.