API Reference
Server exports provided by oxide-postaljob — IsOnShift, GetSetting, SetSetting, GetInfo, GetShift, GetProgression and SetUpdateHandler — with integration examples.
Reference for developers integrating another resource with oxide-postaljob. Everything here is a server-side export; there are no client exports. If you just run the resource as a server owner, you don't need anything on this page.
Guard your calls
Check GetResourceState('oxide-postaljob') == 'started' before calling an export, so your resource still works when this job isn't installed.
Server Exports
All exports are called on the server.
| Export | Returns | What it does |
|---|---|---|
IsOnShift(source) | boolean | Whether a player is on a GoPostal shift right now |
GetSetting(key) | any | Reads one database-backed setting |
SetSetting(key, value) | boolean | Changes one setting live, and saves it |
GetInfo() | table | The depots, whether each has room, and the base pay. Read-only |
GetShift(source) | table|false | A player's shift as the job holds it now. Read-only |
GetProgression(source) | table|false | A player's level with this job. Read-only |
SetUpdateHandler(handler) | boolean | Lets another resource, such as a phone app, show this job's shift updates itself |
IsOnShift
Tells you whether a player is currently on a GoPostal shift. Use it to stop a player from starting another job while they're already working this one.
local onShift = exports['oxide-postaljob']:IsOnShift(source)Parameters:
| Name | Type | Description |
|---|---|---|
source | number | The player's server id |
Returns: boolean — true from the moment the player clocks in until the shift ends, whether they clock out, log out or disconnect. false otherwise, including for an id that isn't a player.
A player who joined someone else's shift through a crew invite counts as on shift too.
GetSetting
Reads one of the resource's database-backed settings, keyed by the setting name without the Config. prefix.
local maxSlots = exports['oxide-postaljob']:GetSetting('MaxSlotsPerLocation')Parameters: key (string) — the setting name.
Returns: any — the current value.
SetSetting
Changes one of the resource's settings.
local ok = exports['oxide-postaljob']:SetSetting('uniformsEnabled', true)Parameters: key (string), value (any) — the setting name and its new value.
Returns: boolean — true when the change was applied. The change is live: the server uses it right away, it saves to the database, and it syncs to clients. It persists across restarts.
Returns false if the resource hasn't finished loading its settings yet, or if the value can't be stored (for example, a number that isn't finite).
SetSetting does not check permissions — only the in-game /postaljob settings editor is admin-gated. If your resource calls it on behalf of a player, do your own permission check first.
See How Settings Work for how database-backed settings behave.
GetInfo
The depots, whether each one has room for another worker, and the base pay. Read-only.
local info = exports['oxide-postaljob']:GetInfo()Returns: table — with these fields:
| Field | Type | Description |
|---|---|---|
locations | table[] | One entry per depot: name (string), coords (vector3) and open (boolean — false while the depot has as many workers as it takes) |
basePay | table | min and max — the base pay per delivery before bonuses |
crew | boolean | Whether players can work it as a crew of two |
GetShift
A player's shift as the job holds it right now. Read-only.
local shift = exports['oxide-postaljob']:GetShift(source)Parameters: source (number) — the player's server id.
Returns: table|false — false when the player is not on a shift; otherwise a table with these fields:
| Field | Type | Description |
|---|---|---|
location | string | The depot the shift started at |
role | string | solo, leader (leads a crew) or partner (in someone else's crew) |
stage | string | loading until the batch is loaded, working while delivering, restock between batches (back to the depot) |
task | string or nil | The current stop while delivering; nil otherwise |
done, total | number | Stops delivered and stops in the current batch (0, 0 between batches) |
jobs | number | Deliveries paid for this shift so far |
earned | number | Pay earned so far, before the deductions taken at clock-out. For a crew partner, what they would be paid now |
GetProgression
A player's level with this job. Read-only: a character who has never worked the job reads as level 1, and no record is created.
local progression = exports['oxide-postaljob']:GetProgression(source)Parameters: source (number) — the player's server id.
Returns: table|false — false when the player has no character; otherwise a table with these fields:
| Field | Description |
|---|---|
level, title | The player's current level and its title |
count | Deliveries in total |
streak | Days in a row |
prevAt, nextAt | The delivery counts where this level starts and where the next one begins (nextAt is nil at the top level) |
nextTitle | The title of the next level |
timedOut | Whether the player is suspended after complaints |
timeoutRemaining | Seconds left on the suspension |
SetUpdateHandler
Lets another resource, such as a phone app, show this job's shift updates itself. The updates are the messages the job sends to the player's phone when usePhone is on.
While a handler is set and its resource is running, each update goes to the handler first. When the handler returns true, the job sends nothing else; when it returns anything else or fails, the job sends the update as usual. There is one handler at a time: setting one replaces the last.
exports['oxide-postaljob']:SetUpdateHandler(function(source, update)
-- update.title: the sender, for example "GoPostal - GoPostal Depot"
-- update.message: the message
-- update.summary: { jobs, net } on the pay summary at the end of a shift
return true -- shown; the job sends nothing else
end)Parameters: handler (function or nil) — called as handler(source, update). Passing nil removes the handler your resource set; it is also removed when your resource stops.
Returns: boolean — true, or false when nil would remove another resource's handler (that handler stays).
Integration Examples
Stop a player from working two jobs at once
Check before your own job lets the player clock in:
RegisterNetEvent('my-job:server:clockIn', function()
local src = source
if GetResourceState('oxide-postaljob') == 'started'
and exports['oxide-postaljob']:IsOnShift(src) then
-- tell the player to finish their GoPostal shift first
return
end
-- start your job
end)Check every gig job at once
The same IsOnShift(source) export exists on oxide-postaljob, oxide-pizzajob (Pizza Job), oxide-landscapingjob (Landscaping), oxide-roadsideassistancejob (Roadside Assistance), oxide-animalcontroljob (Animal Control) and oxide-newspaperjob (Newspaper). Skip any you don't run:
local GIG_JOBS = {
'oxide-postaljob',
'oxide-pizzajob',
'oxide-landscapingjob',
'oxide-roadsideassistancejob',
'oxide-animalcontroljob',
'oxide-newspaperjob',
}
local function isOnGigShift(src)
for _, resource in ipairs(GIG_JOBS) do
if GetResourceState(resource) == 'started' and exports[resource]:IsOnShift(src) then
return true
end
end
return false
endNext Steps
Admin & Developer Tools
Commands, the /postaljob settings editor, the in-game location builder, and managing player progression in oxide-postaljob.
Troubleshooting Guide
Common oxide-postaljob problems and fixes — clocking in, loading the van, deliveries and cancelling, the van, crews, pay, settings, missing models, the interface, and phone messages.