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OXIDE COCAINE | Cocaine & Crack Production System

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Last UpdatedSep 3, 2026
Oxide StudiosOxide Cocaine
Cocaine & Crack Production System

Leaf to street.
Purity is everything.

Players harvest wild coca, stomp it into mash, soak out the extract, and cook it into powder at stations they place themselves. Cook it again for crack, bag it for the corner, or press it into bricks. Purity is scored at the stove and stamped on every item after it, so what a player cooks is what they sell.

  • QBCore · QBX · ESX
  • Configured in-game, no restarts
  • Purity carried as item metadata
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Read the docs →

4

Placeable stations

8

Cutting agents

5

Purity grades

10

Progression levels

[ 01 ]

Start with the leaf.

Wild coca bushes spawn in two countryside zones you can redraw in the world. Players harvest by hand, then drop into a placed Coca Pool, pour alkali and water, and walk the leaves down into mash.

  • Each bush gives 2-5 coca leaves after a 6-second harvest and respawns 30-60 minutes later
  • Stomp progress only climbs while the player walks inside the pool, 35 meters by default
  • Leaves are only spent when the mash finishes, and finished mash sits in the pool through a restart
  • Turn wild bushes off and supply leaves from a dealer or another script instead
[ 02 ]

Load it and walk away.

The Coca Extractor is the passive station. Load three mash and a kerosene and the soak runs on its own 30-minute timer. Players can log off, the server can restart, and the batch keeps counting.

  • 3 Coca Mash and 1 Kerosene soak into 1 Coca Extract on a 30-minute default timer
  • The batch is saved to the database, so the timer keeps counting through logouts and restarts
  • Hold H near the extractor for a status label showing how long is left
  • Drop the soak time under Production, Extraction in the settings menu for a faster chain
[ 03 ]

Ride the heat or lose the batch.

Cooking is a temperature minigame. The burner climbs on its own, a key flashes and rotates every few seconds, and the share of the cook spent in the sweet spot is the purity score. Push it too far and the table explodes.

  • Keep the pot between 35 and 65°C; at 100°C it explodes, and under 15°C for about 5 seconds it goes cold
  • The right key cools the pot 15°C, a wrong key adds 3°C, and the key changes every 4 seconds
  • 2 Coca Extract and 1 Acetone cook into 1 Cocaine in about 20 seconds; a ruined cook burns the inputs
  • The level penalty runs from -30 at level 1 to 0 at level 10, so the same play makes cleaner product
[ 04 ]

Cut it light or cut it hard.

Crack is cocaine cooked a second time, and every batch has to be cut. Eight cutting agents stretch the yield at a cost to purity, a live preview of the chosen cut floats over the stove, and higher tiers unlock as the cook levels up.

  • 1 Cocaine and 1 or 2 cuts make 1 or more Crack; Done stays locked until at least one cut is in
  • Baking Soda adds +2 rocks at -5 purity, Lidocaine +1 at 0, Levamisole +1 at +2
  • Cuts unlock at levels 1, 3, 5, and 7 and only appear in the picker when the player holds them
  • The crack cook pulls the player's lowest-purity cocaine first and scores the batch fresh
[ 05 ]

Grams for the corner, kilos for the buyer.

Bulk powder does not sell as-is. At the table, players drag a spoon from bowl to baggy to seal street bags. At level 5 they place a Brick Press and turn ten cocaine into one brick that keeps its grade.

  • 3 scoops seal a bag, up to 10 bags per session, and each bag consumes one Baggy
  • Bag one grade at a time, or Mix All and every bag takes the lowest grade in the mix
  • 10 Cocaine press into 1 Cocaine Brick that keeps the purity of the powder that went in
  • Bags are usable items: a Pure bag hits at 1.3x, a Dirty bag at 0.6x
[ 06 ]

Ten levels, one menu, no restarts.

Every stage pays XP toward ten levels that shrink the cook's purity penalty and unlock the press. Admins tune all of it from /cocaine settings, saved to the database and applied live. Players learn the chain from an in-game manual.

  • XP for every stage, 11,000 total to reach level 10, with the purity penalty shrinking from -30 to 0
  • Recipes, timers, XP, purity, minigame difficulty, props, effects, and zones edit live from /cocaine settings
  • Optional police alerts roll per stage from the station's stored position; ships switched off
  • /cocaine stats shows level, XP, totals made and sold, and which stations are unlocked
[ 07 ]

In the
field.

More of Oxide Cocaine as players see it. Click any capture to enlarge.

  • Wild coca: two countryside zones by default

  • Bag of Cocaine: sniffed, 90-second base high

[ 08 ]

What's in
the box.

One resource. One install.

Everything below ships together, with full documentation for setup, configuration, and admin tooling.

Included
  • Four placeable stations: pool, extractor, cook table, brick press
  • Wild coca bushes in drawable spawn zones
  • Pool stomp, passive soak, and temperature-control cook
  • Crack cook with eight level-gated cutting agents
  • 5-grade purity carried as item metadata
  • Spoon-and-baggy bagging scene
  • Brick press, unlocked at level 5
  • Usable street bags with purity-scaled effects
  • 10-level XP progression
  • In-game settings menu (/cocaine settings)
  • Placement zones and job/gang usage whitelist
  • Optional server-side police alerts
  • Illustrated in-game manual and server exports
Runs on
QBCoreQBXESX
Requires
  • o-link
  • ox_lib
  • oxmysql
Documentation
[ 09 ]

Run the whole chain, leaf to brick.

One resource covers harvesting, stomping, soaking, cooking, cutting, bagging, and pressing, with purity that follows every item, ten levels of progression, usable street product, and a settings menu that changes all of it live without a restart.

  • Delivered through Tebex
  • Documentation included
  • Discord support
Oxide Studios

Oxide Cocaine

Cocaine & Crack Production System

Harvest. Cook. Cut. Bag. Press. Purity follows.

Oxide Studios