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OXIDE WEED | The Most Realistic Weed System

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Framework
Framework Agnostic
Last UpdatedSep 3, 2026
Oxide StudiosOxide Weed
Cannabis Cultivation and Processing

From seed to brick.
Genetics in every gram.

Players plant seeds, manage water and fertilizer, breed hybrids, dry buds on tables, racks, or a freeze dryer, then bag, package, press bricks, or roll joints, with strain and quality carried on every item. Ten levels gate the equipment, wild plants start new players off, and every price, timer, strain, and zone is edited in game with /weed settings.

  • QBCore · QBX · ESX
  • Configured in game, no restart
  • 10 base strains, 10 traits
$19.99$14.99
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10

Base strains

4

Growth stages

5

Quality grades

3

Drying methods

[ 01 ]

Plant it, feed it, keep it alive.

Players place a pot, add fertilizer, water the seed, and watch it move through four visible stages. Water and fertilizer both drain over time, and a plant that hits zero on either one dies and disappears, so crops need checking on.

  • Four growth stages; with default timers a plant is ready to harvest about 3 hours after planting
  • Plants start at 50% water and 50% fertilizer; hardy strains drain slower and grow lamps shorten the wait
  • Harvest yields 3 to 8 fresh buds by default, returns the pot, and has a 25% chance to add a seed
  • Only female plants produce buds, and gender can be checked from stage 2 onward
[ 02 ]

Breed strains nobody else is growing.

Ten base strains ship with ten traits each. Gather pollen from a male plant, combine it with a seed and a baggy at a weed table, and get a hybrid seed that mixes the parents' traits under its own generated name.

  • Traits: potency, flavor, yield, resilience, growth speed, THC, CBD, aroma, density, and frost
  • Five quality grades from Dirt to Gas on a 100-point score, and higher grades sell for more
  • Crossbreeding unlocks at level 3, with a 10% chance any trait mutates by up to 20 points
  • Offspring are 40% male and 60% female by default, with no limit on breeding generations
[ 03 ]

Three ways to dry, then bag, pack, and press.

Fresh buds dry on the weed table from the start, on a drying rack at level 3, or in a freeze dryer at level 7. Trim them with scissors, bag grams at the table, package up to ounces, and at level 8 press 10 dried buds of one strain and quality into a brick.

  • Weed table holds 14 buds and dries in 30 minutes; up to 3 heaters each speed drying by 50%
  • Drying rack: 4 trays, 32 buds, 20 minutes. Freeze dryer: 18 trays, 144 buds, 10 minutes
  • Trimming scissors turn each dried bud into 2 to 5 pruned buds plus 1 to 3 cannabis leaves
  • 1 pruned bud and 1 baggy make a gram; 3 grams to an eighth, then quarter, half, and ounce
[ 04 ]

Wild plants get new players started.

Wild cannabis grows in zones you draw on the map with a fly-around shape editor. Two example zones near Route 68 ship enabled, and picking them is the main way players find seeds without buying from someone else.

  • 1 to 4 buds per plant and a 40% chance of 1 to 2 seeds, higher than grown plants on purpose
  • 15 XP per harvest, and each plant regrows 30 to 60 minutes after being picked
  • Shipped zones: buen_vino_rd with 10 plants and route_68 with 20, both enabled by default
  • Wild harvesting never raises a police alert
[ 05 ]

Ten levels, with optional heat.

Almost every action awards XP, from planting and watering to rolling and smoking. Levels unlock strains, crossbreeding, cloning, and equipment, and optional police alerts are raised server-side at the plant or table, so the player who triggered one can't suppress or move it.

  • Level 2 opens street selling through oxide-drugselling, lab reports, and second-tier strains
  • Level 3 crossbreeding and drying rack, 4 seed cloning, 7 freeze dryer, 8 brick press
  • Separate alert chances for plant, harvest, dry, and brick press, with a 300-second per-site cooldown
  • Alerts ship off; work with ps-dispatch, qs_dispatch, cd_dispatch, lb-tablet, or a notification and blip
[ 06 ]

What's in
the box.

One resource. One install.

Everything below ships together, with full documentation for setup, configuration, and admin tooling.

Included
  • Cultivation pipeline with 4 growth stages
  • 10 base strains with 10 genetic traits
  • Crossbreeding and seed cloning
  • Weed table, drying rack, and freeze dryer
  • Pruning, bagging, packaging, and brick press
  • Joints and blunts with trait-driven effects
  • 10-level XP progression
  • Wild plant zones drawn in the world
  • Germinator store and scientist NPC
  • Placement zones and item usage whitelist
  • Optional police dispatch alerts
  • Live settings editor (/weed settings)
Runs on
QBCoreQBXESX
Requires
  • o-link
  • ox_lib
  • oxmysql
Documentation
[ 07 ]

Put a real grow op on your server.

One resource covers cultivation, genetics, drying, processing, smoking, and progression, with strain and quality stored on every item, an illustrated in-game manual so players learn the loop themselves, and every setting editable live from /weed settings.

  • Delivered through Tebex
  • Documentation included
  • Discord support
Oxide Studios

Oxide Weed

Cannabis Cultivation and Processing

Seeds. Strains. Bricks. Configured in game.

Oxide Studios