Admin Guide
The /weed command, the live settings editor, and admin test helpers.
Commands and permissions for the current oxide-weed resource.
The /weed Command
Everything is under one command: /weed <subcommand>. Typing /weed on its own shows a usage hint, and on servers running a chat resource that supports subcommand suggestions (such as oxide-chat) the autocomplete also lists every subcommand with its arguments. There is one player subcommand (/weed stats, no permission needed); everything else is admin-only.
Setting Up Permission
Admin subcommands check the standard FiveM command permission (framework admins on QBCore/QBX/ESX already have this). Give it to your admin group in server.cfg (or your permissions config):
add_ace group.admin command allow
add_principal identifier.license:abc123 group.adminIf your admins already run other restricted commands, they likely have this. Two things to know:
- These commands must be run in game — they do nothing from the server console.
- If a subcommand does nothing, the player doesn't have the permission (they'll see a "no permission" notification) or something failed server-side — check the console.
Command List
| Command | What it does |
|---|---|
/weed stats | Shows the progression card (any player, no permission needed) |
/weed settings | Opens the live settings editor — change any setting in game, saved to the database |
/weed kit | Gives you one of everything — seeds, supplies, equipment, manual, smoking items |
/weed seeds | Gives 5 seeds each of 3 random base strains |
/weed givebuds [amount] [item] | Gives you product with test metadata |
/weed grow | Instantly finishes the nearest plant |
/weed water | Fills the nearest plant's water and fertilizer to 100% |
/weed dry | Instantly dries everything on the nearest weed table |
/weed fasttick [multiplier] | Speeds up plant time server-wide for testing |
/weed setxp [amount] | Sets your weed XP to an exact number |
/weed info | Shows server totals and your progression |
/weed sellkit | Gives randomized sellable products for testing |
/weed clearplants | Removes every plant on the server |
/weed clearlamps | Removes every grow lamp on the server |
/weed clearequipment | Removes every placed piece of equipment on the server |
Command Details
/weed settings
Opens the in-game settings editor. Every setting the resource has — prices, timers, strains, store inventory, NPC locations, zones — can be changed here, and changes apply immediately without a restart. Saved values live in the database and survive restarts. See Configuration for how this works.
/weed kit
The fastest way to test. Gives 1 seed, pot, water, fertilizer, lamp, table, heater, scissors, watering can, tote, small water container, freeze dryer, manual, lighter, plus 5 baggies, 5 rolling papers, and 5 cigarillo wraps.
/weed seeds
Picks 3 random base strains and gives you 5 seeds of each, with full strain data attached.
/weed givebuds [amount] [item]
Gives test product. Without arguments: 20 weed_bud. The items come tagged as "Generic Kush", Mid quality.
/weed givebuds
/weed givebuds 10 dried_weed_bud
/weed givebuds 5 weed_1g/weed grow
Finds the nearest plant within 10 meters and jumps it to fully grown, ready to harvest.
/weed water
Finds the nearest plant within 10 meters and sets both water and fertilizer to 100%.
/weed dry
Finds the nearest weed table within 10 meters and instantly finishes any buds drying on it. (Does not affect drying racks or freeze dryers.)
/weed fasttick [multiplier]
Speeds up all plant time on the server — growth and water/fertilizer drain — so you can test the full loop without waiting hours.
/weed fasttickwith no number toggles 12x speed on and off/weed fasttick 50runs plants 50x faster/weed fasttick 1restores normal speed
This affects the whole server, so use it on a test server or quiet hours, and remember to set it back to 1. It resets to normal on restart.
/weed setxp [amount]
Sets your weed XP to the exact number given and recalculates your level. Useful for testing level-gated features: /weed setxp 5000 puts you at level 8 (brick press).
/weed info
Shows total plants, lamps, and equipment on the server, plus your own level, XP, and lifetime created count.
/weed sellkit
Gives 5 random stacks of sellable product (weed_1g through weed_brick) with random strains, qualities, and generations — handy for testing oxide-drugselling.
/weed clearplants, /weed clearlamps, /weed clearequipment
Wipe all plants, lamps, or placed equipment server-wide, including from the database. There is no undo — players are not refunded the items.
Police Alerts
Under Dispatch (in the Core category of /weed settings, on the Advanced tab) you can make growing carry a risk of being reported to police.
Set Alert chance above 0 and every time a player starts a stage the server rolls for a dispatch call at that plant's or table's location. Each of the four stages — plant, harvest, dry, brick press — can carry its own chance; leave one at -1 and it follows the master chance. Wild plant harvesting never alerts.
Two settings stop it becoming noise:
- Site cooldown (default 5 minutes) — the same plant or table can't raise a second alert until it expires. Other sites are unaffected.
- Per-stage chance — turn the quiet stages down or off. Setting Plant to
0is a common choice, so only an established grow gets reported.
Everything is decided on the server from the site's stored position, so a player can't suppress the alert or make it point somewhere else.
Changes apply live. See Configuration for the full field list and what you need installed.